Skill description
Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds.
If no enemies are immobilized, you restore 2673 Magicka.
Hitting an enemy grants you Major Vitality, increasing your healing received by 16% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
New effect
Gain Major Vitality, increasing healing received. Increases immobilize duration as the ability ranks up.
Name: Restraining Prison Type: Active ability Location: Sorcerer > Dark Magic Unlocks at: Dark Magic rank 4