Restoring Light


Skilltree: Templar

Name Effect
Ultimate Skills
Rite of Passage
Rite of Passage

Channel the grace of the gods, healing you and nearby allies for 1093 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Remembrance
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Remembrance

Channel the grace of the gods, healing you and nearby allies for 1097 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 30% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
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Practiced Incantation

Channel the grace of the gods, healing you and nearby allies for 1133 Health every 1 second for 6 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Active Skills
Rushed Ceremony
Rushed Ceremony

Beacon your inner light, healing yourself or a wounded ally in front of you for 1232 Health.
Honor The Dead
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Honor The Dead

Beacon your inner light, healing yourself or a wounded ally in front of you for 1273 Health. Healing anyone who is below 75% Health restores 60% of the ability's cost over 6 seconds as Magicka.
Breath of Life
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Breath of Life

Beacon your inner light, healing yourself or a wounded ally in front of you for 1233 Health. Also heals one other injured target for 410 Health.
Healing Ritual
Healing Ritual

Focus your spiritual devotion, healing you and nearby allies for 1232 Health.
Ritual of Rebirth
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Ritual of Rebirth

Focus your spiritual devotion, healing you and nearby allies for 1233 Health. You heal a single ally outside this ability's radius for an additional 1273 Health.
Hasty Prayer
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Hasty Prayer

Focus your spiritual devotion, healing you and nearby allies for 1233 Health. Affected targets gain Minor Expedition, increasing their movement speed by 10% for 5 seconds.
Restoring Aura
Restoring Aura

Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every 1 second when damaging them. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.
Radiant Aura
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Radiant Aura

Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every 1 second when damaging them. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.
Repentance
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Repentance

Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted, you gain Minor fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.
Cleansing Ritual
Cleansing Ritual

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 292 every 2 seconds for 12 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 740 Health. This ability scales with your highest offensive stats.
Ritual of Retribution
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Ritual of Retribution

Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, you and allies are healed for 302, while enemies take 302 Magic Damage every 2 seconds for 12 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 740 Health. Scales with your highest offensive stats.
Extended Ritual
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Extended Ritual

Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 293 Health every 2 seconds for 24 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 740 Health. This ability scales with your highest offensive stats.
Rune Focus
Rune Focus

Create a rune of celestial protection. While active, the rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.
Channeled Focus
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Channeled Focus

Create a rune of celestial protection. While active, the rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 240 Magicka every 1 second. Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.
Restoring Focus
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Restoring Focus

Create a rune of celestial protection. The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 240 Stamina every 1 second. Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.
Passive Skills
Mending
Mending

Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
Sacred Ground
Sacred Ground

While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your Healing Done by 8%. Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Light Weaver
Light Weaver

Provides bonuses for Restoring Light abilities: Increases the duration of Restoring Aura by 20%. Healing Ritual grants 2 Ultimate to allies healed under 60% Health. Channeling Rite of Passage grants you 16500 Physical Resistance and Spell Resistance.
Master Ritualist
Master Ritualist

Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.

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