| Name | Effect |
|---|---|
| Passive Skills | |
|
Bastion of Light |
Light consecrates the ground on which you tread. Sacred Ground is now applied while you are in your own Nova and Spear Shards, and while Radial Sweep and Solar Barrage are active. While Sacred Ground is active, you heal for 1280 Health every 1 second. If you are at full Health after being healed from this effect while in combat, you also gain 2 Ultimate. |
|
Devout Guardian |
Radiant is the shield that pushes back the dark. While Sacred Ground is active, you gain a damage shield for 6 seconds, up to once every 6 seconds. The shield absorbs up to 3200 damage and provides 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate. |
|
Bright Harbinger |
Light's banner instills hope. You are its bearer. Upgrades rank 2 of Illuminate to also grant Bright Harbinger for the duration, which grants 300 Weapon and Spell Damage to allies and doubles for you. |
|
Judgment's Brand |
Judgement follows in the wake of your radiance. When rank 2 of Burning Light deals damage, your Templar abilities gain 1400 damage done for 3.1 seconds. This bonus is halved against players. |
|
Steadfast Candescence |
Your conviction is unwavering. Light gives no quarter. Sacred Ground now activates and refreshes itself while Bracing. Increases the amount of damage you can block by 20% while stationary. |