Dark Magic


Skilltree: Sorcerer

Name Effect
Ultimate Skills
Negate Magic
Negate Magic

Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned.
Suppression Field
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Suppression Field

Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also damages enemies for 204 Magic Damage every 0.5 seconds.
Absorption Field
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Absorption Field

Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 204 Health every 0.5 seconds.
Active Skills
Crystal Shard
Crystal Shard

Conjure dark crystals to bombard an enemy, dealing 1076 Magic Damage.
Crystal Blast
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Crystal Blast

Conjure dark crystals to bombard an enemy, dealing 1112 Magic Damage and stunning them for 2 seconds. Also damages enemies near the initial target for 1112 Magic Damage.
Crystal Fragments
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Crystal Fragments

Conjure dark crystals to bombard an enemy, dealing 1112 Magic Damage. Casting any other Magicka Ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka.
Encase
Encase

Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds.
Shattering Prison
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Shattering Prison

Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. The shards deal 636 Magic Damage when the effect ends.
Restraining Prison
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Restraining Prison

Call forth Daedric shards from the earth to immobilize enemies in front of you for 6 seconds. Gain Major Vitality, increasing your healing received by 30% for 2 seconds plus 1 extra second per enemy in the area, up to a maximum of 6 enemies.
Rune Prison
Rune Prison

Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. This stun cannot be blocked.
Rune Cage
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Rune Cage

Imprison enemy in a constricting sphere of dark magic, after a short duration they are stunned for 3 seconds. Deals 636 Magic Damage if the stun lasts the full duration. This stun cannot be blocked.
Defensive Rune
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Defensive Rune

Place a rune of protection on yourself for 2 minutes. While active, the next enemy to attack you is imprisoned in a constricting sphere of dark magic, stunning them after a short delay for 3 seconds. This stun cannot be blocked.
Dark Exchange
Dark Exchange

Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Dark Deal
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Dark Deal

Bargain with darkness to restore 8090 Health and 3600 Stamina instantly, and an additional 2400 Stamina over 20 seconds.
Dark Conversion
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Dark Conversion

Bargain with darkness to restore 8090 Health and 3600 Magicka instantly, and an additional 2400 Magicka over 20 seconds.
Daedric Mines
Daedric Mines

Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 615 Magic Damage and immobilizing the enemy for 2 seconds.
Daedric Tomb
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Daedric Tomb

Surprise your foes by placing 3 volatile Daedric mines at a target location, which arm instantly and last for 30 seconds. When a mine is triggered it explodes, dealing 636 Magic Damage and immobilizing the enemy for 2 seconds.
Daedric Minefield
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Daedric Minefield

Surprise your foes by placing 5 volatile Daedric mines around you, which take 3 seconds to arm and last for 30 seconds. When a mine is triggered it explodes, dealing 636 Magic Damage and immobilizing the enemy for 2 seconds.
Passive Skills
Unholy Knowledge
Unholy Knowledge

Reduces the Health, Magicka, and Stamina costs of your abilities 6%.
Blood Magic
Blood Magic

When you hit an enemy with a directly applied Dark Magic ability, you heal for 874. This effect scales off your Maximum Health and can occur once every 0.5 seconds.
Persistence
Persistence

After blocking an attack, your next Health, Magicka, or Stamina Ability costs 15% less.
Exploitation
Exploitation

When you cast a Dark Magic ability you grant Minor Prophecy to you and your group, increasing your Spell Critical by 1320 for 20 seconds.

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Created by Alcast & Woeler.

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