Name | Effect |
---|---|
Ultimate Skills | |
Soul Strike![]() |
Burn an enemy from the inside with soulfire, dealing 44916 Magic Damage over 5 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. |
Soul Assault![]() ![]() |
Burn an enemy from the inside with soulfire, dealing 61864 Magic Damage over 6 seconds. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. |
Shatter Soul![]() ![]() |
Burn an enemy from the inside with soulfire, dealing 44916 Magic Damage over 5 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 7278 Magic Damage to all enemies near them. While channeling this ability, you gain immunity to all disabling effects. Enemies affected by this ability are revealed for 3 seconds and may not enter stealth or invisibility. |
Active Skills | |
Soul Trap![]() |
Lay claim to an enemy's soul, dealing 14069 Magic Damage over 20 seconds. Fills an empty Soul Gem if an affected enemy dies. |
Soul Splitting Trap![]() ![]() |
Lay claim to enemy souls, dealing 7044 Magic Damage to your target and any other nearby enemies over 10 seconds. Fills an empty Soul Gem if an affected enemy dies. |
Consuming Trap![]() ![]() |
Lay claim to an enemy's soul, dealing 14080 Magic Damage over 20 seconds. If an affected enemy dies, you fill an empty Soul Gem, heal for 5755 Health, and restore 4125 Magicka and 5671 Stamina. This portion of the ability scales off your Max Health, Magicka, and Stamina. |
Passive Skills | |
Soul Shatter![]() |
When your Health drops below 20% your soul explodes, dealing 2821 Magic Damage to enemies within 8 meters of you. This effect can occur once every 2 minutes and scales off your Max Health. |
Soul Summons![]() |
Allows you to revive once every 1 hour without spending a Soul Gem. |
Soul Lock![]() |
Killing an enemy has a 10% chance of automatically filling an empty Soul Gem. |