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Vampire


Skilltree: World

Name Effect
Ultimate Skills
Blood Scion
Blood Scion

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls.
Swarming Scion
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Swarming Scion

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. Bats also swarm around you and shred enemies that come close, dealing 341 Magic Damage every 1 second.
Perfect Scion
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Perfect Scion

Transform into a monstrous creature of the night, instantly healing to full Health. While transformed, your Maximum Health, Magicka, and Stamina are increased by 10000, you heal for 15% of all damage you deal, and you can see enemies through walls. You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Active Skills
Eviscerate
Eviscerate

Rend an enemy, dealing 821 Magic Damage. Deals up to 33% more damage based on your missing Health.
Blood for Blood
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Blood for Blood

Rend an enemy, dealing 822 Magic Damage. Deals up to 75% more damage based on your missing Health. After you cast this ability, you cannot be healed by allies for 5 seconds.
Arterial Burst
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Arterial Burst

Rend an enemy, dealing 849 Magic Damage. Deals up to 33% more damage based on your missing Health. If you use this ability while you are under 50% Health, it will always be a Critical Strike.
Blood Frenzy
Blood Frenzy

Allow your monstrous appetites to take hold, increasing your Weapon Damage and Spell Damage by 630. While toggled on, the Health cost of this ability increases by 20% every second and you cannot be healed by anyone other than yourself.
Simmering Frenzy
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Simmering Frenzy

Allow your monstrous appetites to take hold, increasing your Weapon Damage and Spell Damage by 660. While toggled on, the Health cost of this ability increases by 20% and Weapon Damage and Spell Damage bonus increases by 10% every second. You also cannot be healed by anyone other than yourself.
Sated Fury
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Sated Fury

Allow your monstrous appetites to take hold, increasing your Weapon Damage and Spell Damage by 660. While toggled on, the Health cost of this ability increases by 20% every second and you cannot be healed by anyone other than yourself. When you toggle this ability off, you heal for 33% of the total Health cost you spent while it was toggled on.
Vampiric Drain
Vampiric Drain

Siphon away your enemies' vitality, dealing 204 Magic Damage and healing you for 23% of your missing Health every 1 second for 3 seconds.
Drain Vigor
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Drain Vigor

Siphon away your enemies' vitality, dealing 211 Magic Damage, healing you for 23% of your missing Health, and restoring 5% of your missing Stamina every 1 second for 3 seconds.
Exhilarating Drain
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Exhilarating Drain

Siphon away your enemies' vitality, dealing 211 Magic Damage, healing you for 23% of your missing Health, and generating 4 Ultimate every 1 second for 3 seconds.
Mesmerize
Mesmerize

Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Hypnosis
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Hypnosis

Subdue enemies around you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
Stupefy
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Stupefy

Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked. After the stun ends they remain stupefied, reducing their Movement Speed by 53% for 5 seconds.
Mist Form
Mist Form

Dissolve into a dark mist, reducing your damage taken by 75% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
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Elusive Mist

Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for as long as you maintain the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Blood Mist
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Blood Mist

Dissolve into a bloody mist, reducing your damage taken by 75% for as long as you maintain the channel. While in this form you deal 141 Magic Damage every 1 second to enemies around you and heal for the damage caused. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed by any other ability and your Magicka Recovery is disabled.
Passive Skills
Feed
Feed

Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time. Stage 1/2/3/4 Health Recovery: -10%/-30%/-60%/-100% Flame Damage Taken: +5%/+8%/+13%/+20% Regular Ability Costs: +3%/+5%/+8%/+12% Vampire Ability Costs: -6%/-10%/-16%/-24%
Dark Stalker
Dark Stalker

Ignore the Movement Speed penalty of Sneak. Decreases the time it takes to enter Sneak by 50%.
Strike from the Shadows
Strike from the Shadows

When you leave Sneak, invisibility, or Mist Form your Weapon Damage and Spell Damage is increased by 300 for 6 seconds.
Blood Ritual
Blood Ritual

Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Undeath
Undeath

Reduces your damage taken by up to 30% based on your missing Health.
Unnatural Movement
Unnatural Movement

Reduces the cost of Sprint by 50%. If you continuously Sprint for 3 seconds you automatically become invisible.

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Created by Alcast & Woeler.

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