Fighters Guild


Skilltree: Guild

Name Effect
Ultimate Skills
Dawnbreaker
Dawnbreaker

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1139 Physical Damage to enemies in front of you and an additional 1365 Physical Damage over 6 seconds.
Flawless Dawnbreaker
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Flawless Dawnbreaker

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1139 Physical Damage to enemies in front of you and an additional 1365 Physical Damage over 6 seconds. After activating, your Weapon Damage is increased by 300 for 20 seconds.
Dawnbreaker of Smiting
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Dawnbreaker of Smiting

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1412 Physical Damage to enemies in front of you, an additional 1695 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Active Skills
Silver Bolts
Silver Bolts

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 820 Physical Damage.
Silver Shards
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Silver Shards

Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 820 Physical Damage. Fires additional bolts at other enemies near the initial target for 22% less damage.
Silver Leash
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Silver Leash

Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 565 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.
Circle of Protection
Circle of Protection

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%.
Turn Evil
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Turn Evil

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%. Upon activation, enemies in the area are feared for 5 seconds.
Ring of Preservation
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Ring of Preservation

Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%, and are healed for 82 every 0.5 seconds.
Expert Hunter
Expert Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
Evil Hunter
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Evil Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
Camouflaged Hunter
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Camouflaged Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191. You also gain Minor Berserk for 5 seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by 8% .
Trap Beast
Trap Beast

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 455 Physical Damage, an additional 905 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Barbed Trap
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Barbed Trap

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute When triggered, the trap deals 455 Physical Damage, an additional 1092 Physical Damage over 18 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Lightweight Beast Trap
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Lightweight Beast Trap

Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 455 Physical Damage, an additional 910 Physical Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Passive Skills
Intimidating Presence
Intimidating Presence

Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.
Slayer
Slayer

Increases your Weapon Damage by 3% for each Fighters Guild ability slotted. Current bonus: 0%.
Banish the Wicked
Banish the Wicked

You generate 9 Ultimate when you kill an Undead, Daedra or Werewolf.
Skilled Tracker
Skilled Tracker

Your Fighters Guild abilities deal an additional 20% damage to Undead, Daedra and Werewolves.
Bounty Hunter
Bounty Hunter

Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

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