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Fighters Guild


Skilltree: Guild
Description:
The Fighters Guild skill-line is part of the "Guild" category in the Elder Scrolls Online. The Fighters Guild skill-line has active skills and passives. The Fighters Guild has a focus on increasing your power against Daedra, Undead, Vampires and Werewolves.

How do you unlock the Fighters Guild skill-line?


To unlock the Fighters Guild skill-line you have to join the Fighters Guild. Depending on your alliance, this will be in different locations. It is important to unlock the Fighters Guild skill-line as fast as possible, otherwise you will miss out on experienced gained towards the Fighters Guild skill-line whenever you kill Daedra or Undead.

  • Aldmeri Dominion: Vulkhel Guard
  • Daggerfall Covenant: Daggerfall
  • Ebonheart Pact: Davon's Watch

You can find the location with the map here.

How do you level up the Fighters Guild skill-line?


To level up the Fighters Guild skill-line in the Elder Scrolls Online you have to kill Daedra, Undead or complete Dolmens. The skill-line levels up by amount of Daedra or Undead killed, the experience gains are not important. Therefore it is recommended to find Daedra and Undead that are easy to kill. Another popular way to level up the Fighters Guild is to complete Dolmens, you can learn more about this here in the "Dolmen Farming Guide".

However, in contrary to the Fighters Guild skill-line itself, the skills are leveled up by gaining experience from killing any monsters or quests. The killing Undead and Daedra requirement only counts towards the level of the skill-line itself.

The damage numbers of the skills that you see below are used for comparison. The numbers are based on a naked level 50 character without any skills, passives, attributes and champion points allocated. Your damage numbers will change depending on what gear, skills, attributes, champion points, enchantments or buffs your character has.


Name Effect
Ultimate Skills
Dawnbreaker
Dawnbreaker

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds.
Flawless Dawnbreaker
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Flawless Dawnbreaker

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 2904 Physical Damage to enemies in front of you and an additional 3483 Physical Damage over 6 seconds. After activating, your Weapon and Spell Damage is increased by 300 for 20 seconds.
Dawnbreaker of Smiting
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Dawnbreaker of Smiting

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 3600 Physical Damage to enemies in front of you, an additional 4314 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Active Skills
Silver Bolts
Silver Bolts

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2090 Physical Damage.
Silver Shards
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Silver Shards

Fire an augmented Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 2091 Physical Damage. Fires additional bolts at other enemies near the initial target for 22% less damage.
Silver Leash
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Silver Leash

Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 1438 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.
Circle of Protection
Circle of Protection

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%.
Turn Evil
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Turn Evil

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%. Upon activation, enemies in the area are feared for 5 seconds.
Ring of Preservation
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Ring of Preservation

Brand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by 5% and increasing Stamina Recovery by 15%, and are healed for 210 every 0.5 seconds.
Expert Hunter
Expert Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Evil Hunter
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Evil Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While active, increases the damage of your Stamina costing Fighters Guild abilities by 25%. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629.
Camouflaged Hunter
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Camouflaged Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.
Trap Beast
Trap Beast

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 15 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 2310 Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Barbed Trap
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Barbed Trap

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 15 seconds When triggered, the trap deals 1161 Bleed Damage, an additional 2778 Bleed Damage over 18 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Lightweight Beast Trap
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Lightweight Beast Trap

Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 15 seconds. When triggered, the trap deals 1161 Bleed Damage, an additional 2315 Bleed Damage over 10 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies who activate the trap are immobilized for 2 seconds.
Passive Skills
Intimidating Presence
Intimidating Presence

Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.
Slayer
Slayer

Increases your Weapon and Spell Damage by 3% for each Fighters Guild ability slotted.
Banish the Wicked
Banish the Wicked

You generate 3 Ultimate whenever you kill an enemy.
Skilled Tracker
Skilled Tracker

Your Fighters Guild abilities deal an additional 10% damage. This bonus doubles against player Vampires and Werewolves.
Bounty Hunter
Bounty Hunter

Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

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Created by Alcast & Woeler.

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