Fighters Guild


Skilltree: Guild

Name Effect
Ultimate Skills
Dawnbreaker
Dawnbreaker

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1142 Physical Damage to enemies in front of you and an additional 1323 Physical Damage over 6 seconds.
Flawless Dawnbreaker
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Flawless Dawnbreaker

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1182 Physical Damage to enemies in front of you and an additional 1323 Physical Damage over 6 seconds. While slotted, your Weapon Damage is increased by 5%.
Dawnbreaker of Smiting
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Dawnbreaker of Smiting

Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1439 Physical Damage to enemies in front of you, an additional 1656 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Active Skills
Silver Bolts
Silver Bolts

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 732 Physical Damage and reducing their Movement Speed by 40% for 4 seconds.
Silver Shards
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Silver Shards

Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy, dealing 756 Physical Damage and reducing their Movement Speed by 40% for 4 seconds. Fires up to five additional bolts at other enemies near the initial target for 47% less damage.
Silver Leash
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Silver Leash

Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing 753 Physical Damage, and reducing their Movement Speed by 40% for 4 seconds.
Circle of Protection
Circle of Protection

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%.
Turn Undead
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Turn Undead

Brand the earth at your location with a rune of protection for 24 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%. Upon activation, Daedra, Undead and Werewolves in the area are feared for 5 seconds.
Ring of Preservation
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Ring of Preservation

Brand the earth at your location with a rune of protection for 20 seconds. You and your allies in the area have the cost of Roll Dodge reduced by 20% and gain Minor Protection and Minor Endurance, reducing your damage taken by 8% and increasing your Stamina Recovery by 10%.
Expert Hunter
Expert Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
Evil Hunter
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Evil Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While active the Stamina costs of your Fighters Guild abilities are reduced by 28%. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191.
Camouflaged Hunter
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Camouflaged Hunter

Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Savagery, increasing your Weapon Critical rating by 2191. You also gain Minor Berserk for 8 seconds after you deal Critical Damage from Sneak, increasing your damage done by 8% .
Trap Beast
Trap Beast

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 441 Physical Damage, an additional 1170 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage by 10%.
Rearming Trap
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Rearming Trap

Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 1 minute When triggered, the trap deals 308 Physical Damage, an additional 825 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage by 10%. After being triggered the trap resets and can be triggered one more time.
Lightweight Beast Trap
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Lightweight Beast Trap

Launch a sharpened blade trap at a target location, which takes 1.5 seconds to arm and lasts for 1 minute. When triggered, the trap deals 441 Physical Damage, an additional 1206 Physical Damage over 6 seconds, immobilizes the enemy for 6 seconds, and grants you Minor Force, increasing your Critical Damage by 10%.
Passive Skills
Intimidating Presence
Intimidating Presence

Allows you to Intimidate NPCs in conversation. Reduces the Stamina cost of your Fighters Guild abilities by 15%.
Slayer
Slayer

Increases your Weapon Damage by 3% for each Fighters Guild ability slotted. Current bonus: 0%.
Banish the Wicked
Banish the Wicked

You generate 9 Ultimate when you kill an Undead, Daedra or Werewolf.
Skilled Tracker
Skilled Tracker

Your Fighters Guild abilities deal an additional 20% damage to Undead, Daedra and Werewolves.
Bounty Hunter
Bounty Hunter

Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.

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