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Psijic Order


Skilltree: Guild
Description:
The Psijic Order skill-line is part of the "Guild" category in the Elder Scrolls Online. The Psijic Order skill-line has active skills and passives. The Psijic Order is a mysterious and ancient order of mages that will help you to increase your combat capabilities. The Psijic Order can be found in the Artaeum zone.

How do you unlock the Psijic Order skill-line?


To unlock the Psijic Order skill-line you have to join the Psijic Order in the Artaeum zone, which is only possible if you have access to the Summerset DLC. To be able to access the Artaeum zone, you will have to first complete the "Queen's Decree" quest, you can learn more about this here.

Once you have access to Artaeum, make your way inside the building and find the NPC "Loremaster Celarus", which will introduce you to the Psijic Order questline to unlock the Psijic Order skill-line.

How do you level up the Psijic Order skill-line?


To level up the Psijic Order skill-line in the Elder Scrolls Online you have to complete quests related to the Psijic Order questline. These quests mostly consist of you closing so called "Time Breaches" that show up all over Tamriel. You can learn more about where you can find the "Time Breaches" in the  Psijic Order Leveling Guide.


Name Effect
Ultimate Skills
Undo
Undo

Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago.
Precognition
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Precognition

Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity.
Temporal Guard
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Temporal Guard

Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your damage taken by 5%.
Active Skills
Time Stop
Time Stop

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes.
Borrowed Time
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Borrowed Time

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned gain 5000 Heal Absorption for 3 seconds, negating the next 5000 points of healing done.
Time Freeze
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Time Freeze

Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes.
Imbue Weapon
Imbue Weapon

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2090 Physical Damage. If the power is not consumed in time, you restore 1620 Stamina.
Elemental Weapon
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Elemental Weapon

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. If the power is not consumed in time, you restore 1620 Magicka.
Crushing Weapon
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Crushing Weapon

Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional 2160 Physical Damage and applying Major Breach to the target, reducing their Physical and Spell Resistance by 5948 for 5 seconds. If the power is not consumed in time, you restore 1620 Stamina.
Accelerate
Accelerate

Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Channeled Acceleration
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Channeled Acceleration

Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Race Against Time
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Race Against Time

Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 2 seconds.
Mend Wounds
Mend Wounds

Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can only be used on allies. Your Light Attacks heal for 1045. Your Heavy Attacks heal for 927 every 1 second, and restore 1155 Magicka to you for successfully healing.
Mend Spirit
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Mend Spirit

Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that only can be used on allies. Your Light Attacks heal for 1079. Your Heavy Attacks heal for 958 every 1 second, and restore 1155 Magicka to you for successfully healing. After you heal an ally you grant them Major Resolve, increasing their Physical and Spell Resistance by 5948 for 5 seconds.
Symbiosis
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Symbiosis

Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attacks heal for 1079. Your Heavy Attacks heal for 958 every 1 second, and restore 1155 Magicka to you for successfully healing. You heal yourself for 50% of the amount of healing done to the ally.
Meditate
Meditate

Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1500 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
Deep Thoughts
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Deep Thoughts

Focus your body and mind into a meditative state, healing for 1500 Health and restoring 1900 Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
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Introspection

Focus your body and mind into a meditative state, healing for 1800 Health and restoring 1500 Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted.
Passive Skills
See the Unseen
See the Unseen

The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
Clairvoyance
Clairvoyance

Reduces the cost of your Psijic Order abilities by 15%.
Spell Orb
Spell Orb

When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 1124 Magic Damage or 1124 Physical Damage, whichever is higher. The spell charges must be generated within 10 seconds of each other or all charges will be lost.
Concentrated Barrier
Concentrated Barrier

While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Bracing.
Deliberation
Deliberation

While you are casting or channeling a Psijic Order ability you reduce your damage taken by 30%.

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